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Chaotic Ball Simulator

Chaotic Ball Simulator

A Roblox experience owned by Idle Studios Experimental.

SimulatorENRNG collectionincremental progressionchaotic ball types

Description (written by the developer; not a statement by this register)

Welcome to Chaotic Ball Simulator, an RNG-driven collection simulator with incremental progression. Collect, upgrade, level up, rebirth and discover waves of wild ball types as you climb the leaderboards and push your empire of insanity further every run. 💣 Exploding balls, burning balls, rocket-shooting balls, and more! ⚙️ Constantly growing with new chaotic ball types to keep the mayhem fresh! 💎 Unlock Rebirths, Upgrades, Mutations & Fight for the Leaderboards! 🌟 Randomly appearing Biomes with the Chance for Exclusive Balls! 🛠️ Crafting, Fusion, Items, Gears and so much more await you! 🎯 Discover Rare Balls. Upgrade. Farm Faster. Push further. Repeat. 👍 Make sure to like and favorite for future updates! Made with ❤️ by the Idle Studios Team Tags [Ignore]: Ball, Ball Simulator, Coins, Money, Cash, Leaderboard, Fun, Stud, Upgrades, Idle, Satisfying, Collector, Multiplayer, Auras, Unique, RNG, Clicker, Offline, Incremental, Upgrade Tree, 67, Gubby, Brainrot, Upgrade Tree

Last updated by the developer 9 Aug 2026, 16:43 UTC.

2
playing (measured 10 Aug 2026, 19:34 UTC)
226,441
lifetime visits
82%
liked (1,492 👍 / 317 👎)
1,495
favourites (6.6 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
349 R$
VIP!
249 R$
Double Cash!
199 R$
Auto Collect!
129 R$
Secret Hunter!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other94,263 · 5.1% win
O · other94,244 · 5.1% win
H · other94,241 · 5.1% win
C · other94,225 · 5.1% win
A · other94,214 · 5.1% win
Jolly times! · other34,759 · 0.00% win
First Ball! · welcome19,891 · 0.00% win
Halloween 2025! · other17,991 · 0.00% win
Chaotic Apprentice · other12,827 · 0.00% win
Master of Mayhem · other4,820 · 0.00% win
Just getting started · welcome3,619 · 0.00% win
Rainbows! · other2,011 · 0.00% win
Chaos Veteran · other870 · 0.00% win
Daily Starter · other532 · 0.00% win
Is this reality..? · other457 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 83 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3782-1
15 Aug 2026, 03:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

chaotic-ball-simulator.fandom.com1 active editors · 529 edits
61 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.