Chaotic Ball Simulator
A Roblox experience owned by Idle Studios Experimental.
SimulatorENRNG collectionincremental progressionchaotic ball types
Description (written by the developer; not a statement by this register)
Welcome to Chaotic Ball Simulator, an RNG-driven collection simulator with incremental progression. Collect, upgrade, level up, rebirth and discover waves of wild ball types as you climb the leaderboards and push your empire of insanity further every run. 💣 Exploding balls, burning balls, rocket-shooting balls, and more! ⚙️ Constantly growing with new chaotic ball types to keep the mayhem fresh! 💎 Unlock Rebirths, Upgrades, Mutations & Fight for the Leaderboards! 🌟 Randomly appearing Biomes with the Chance for Exclusive Balls! 🛠️ Crafting, Fusion, Items, Gears and so much more await you! 🎯 Discover Rare Balls. Upgrade. Farm Faster. Push further. Repeat. 👍 Make sure to like and favorite for future updates! Made with ❤️ by the Idle Studios Team Tags [Ignore]: Ball, Ball Simulator, Coins, Money, Cash, Leaderboard, Fun, Stud, Upgrades, Idle, Satisfying, Collector, Multiplayer, Auras, Unique, RNG, Clicker, Offline, Incremental, Upgrade Tree, 67, Gubby, Brainrot, Upgrade Tree
Last updated by the developer 9 Aug 2026, 16:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 03:37 | 82 | -1 |
| 15 Aug 2026, 03:21 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.