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Unhinged Tower

Unhinged Tower

A Roblox experience owned by Unhinged VI.

ObbyENtrollmemeliving obstacles

Unhinged Tower is an obby experience created on 2025-05-06. It has recorded 1,230,861 lifetime visits and 15,851 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The experience features unpredictable obstacles with emotional traits within a parkour framework.

Description (written by the developer; not a statement by this register)

Welcome to Unhinged Tower! 🍞 An obby tower where everything is unpredictable, yet oddly easy to pass. Obstacles are alive. They have emotions, can speak, and may even beg you not to step on them. Tags: block, troll, tower, obby, Easy, parkour, funny, pinning, meme, random, guess

Last updated by the developer 13 Dec 2025, 04:31 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
1,230,861
lifetime visits
95%
liked (6,540 👍 / 323 👎)
15,848
favourites (12.9 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Jumps
349 R$
Slap Kick
349 R$
Taser
229 R$
Gravity Coil
67 R$
Banana Peel
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome567,821 · 100.0% win
Sleeping Sphere · other541,819 · 0.00% win
Trapped in a cage · other400,442 · 0.00% win
Catto · other179,723 · 0.00% win
Trap Button · other108,281 · 0.00% win
Jumpless! · other75,040 · 0.00% win
First Trophy · progression64,248 · 0.00% win
BETA PLAYER · welcome60,254 · 0.00% win
Met Nebloxia! · welcome683 · 0.00% win
Banana Peel · other249 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5295no change
14 Aug 2026, 13:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.