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Grow Dinosaurs

Grow Dinosaurs

A Roblox experience owned by Little Dream Studio.

SimulatorENdinosaur simulationoffline progressionpet collection

Grow Dinosaurs is a simulator experience created on 2025-05-07. The game has recorded 33,277,553 lifetime visits and currently has 65 players online. It holds 65,126 favorites and maintains a 93% like percentage. The description highlights features such as offline growth, gifting, and training mechanics within a prehistoric habitat setting.

Description (written by the developer; not a statement by this register)

🦕🌋 Grow your very own dinosaur valley to hatch beasts of LEGEND! Hatch dino eggs from the shop, feed them raw meat, and let them thrive in your prehistoric habitat! Sell fully grown giants for MASSIVE profit!! Flex MASSIVE & rare dinos with LEGENDARY mutations! DINOS GROW OFFLINE! 🌙🦴 🆕 Send Gift dino and eggs to other player! 🆕 Train your dino! Collect it forever for free! 🆕 New 3 Fly Dinos in Spin! More will coming! 🆕 New Flyers Zone! [How To Raise Dinosaurs] 🥚 Equip the dino egg you want to hatch 🏞️ Go near/in your jungle valley & click to release ⏳ Wait for your dino to evolve into a TITAN! After it reaches MAX SIZE, tranq it and sell it for 💰 MOUNTAINS OF GOLD!

Last updated by the developer 12 Jun 2026, 07:56 UTC.

65
playing (measured 10 Aug 2026, 14:36 UTC)
33,277,553
lifetime visits
93%
liked (51,500 👍 / 3,628 👎)
65,225
favourites (2.0 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3642first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome11,413,246 · 100.0% win
Min5 · other6,867,792 · 72.3% win
Min15 · other3,937,581 · 48.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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