Crazy Trains
A Roblox experience owned by Zero Light Studio.
HorrorENasymmetric multiplayerhorror comedypuzzle survival
Crazy Trains is a horror experience created on 2025-05-07. It has recorded 1,362,527 lifetime visits and 62,525 favorites. The title holds a 75% like percentage. Currently, zero players are active. The game involves one player controlling a sentient train while others attempt to destroy its chargers to survive.
Description (written by the developer; not a statement by this register)
It was just a harmless mall train ride… until it went completely off the rails. Now it’s sentient, loose in the world, and blasting music that gets louder the closer it gets. One player becomes the rampaging train, while the rest must run, solve puzzles, collect power-ups, and destroy the train’s chargers before it gets you. In Crazy Trains, survival is everything. You’ll need quick thinking, teamwork, and a bit of luck to stay ahead. Explore massive maps and discover the mystery behind the train’s origin. Can it be stopped? Work together to leave the train with dead chargers and no power left—while laughing through the chaos with your friends in this funny, intense, and addicting mix of survival, puzzle-solving, and adventure. Chases. Mystery. Puzzles. Exploration. Escape. Fun. And a train with one goal: catch you all. Like and favorite to support future updates! Release! (May 12th, 2025) • 4 Maps with many variants to explore • 80+ Fun and Unique Cosmetics
Last updated by the developer 21 May 2026, 22:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.