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Troll Dancing Tower ๐Ÿ’ƒ

Troll Dancing Tower ๐Ÿ’ƒ

A Roblox experience owned by Fahrezaos Family.

ObbyENtowerobbytroll

Troll Dancing Tower ๐Ÿ’ƒ is an obby experience created on 2025-05-07. It has accumulated 42,409,034 lifetime visits and 101,864 favorites. The experience holds a 97% like percentage. Currently, zero users are playing. The game features tower and troll elements, with development by Fahrezaos and stage building by Fahrezialvaro76.

Description (written by the developer; not a statement by this register)

Climb the tower, dodge obstacles, and show off your dance moves! Can you make it to the top without falling? ๐Ÿ˜œ๐ŸŽฎ Becareful from other players! they will trolling you! ๐Ÿ˜‚ Developer : Fahrezaos Stage Builder : Fahrezialvaro76 Tags : tower, obby, easy obby, troll, troll tower, pinning tower, hard obby

Last updated by the developer 20 Jun 2026, 08:06 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
42,409,034
lifetime visits
97%
liked (110,260 ๐Ÿ‘ / 3,212 ๐Ÿ‘Ž)
101,817
favourites (2.4 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Grapple
399 R$
Fusion Coil
239 R$
Slap
159 R$
Gravity Coil
149 R$
Speed Coil
129 R$
BoomBox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome13,919,829 ยท 100.0% win
You Win ยท progression224,222 ยท 9.5% win
Met Owner ยท other5,118 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9723 August 2026 โ€” 97 % liked2 September 2026 โ€” 97 % liked22 September 2026 โ€” 97 % liked2 October 2026 โ€” 97 % liked12 October 2026 โ€” 97 % liked23 August 202612 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 96โ€“98 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 14:5297no change
2 Oct 2026, 14:5197no change
22 Sept 2026, 14:4997no change
2 Sept 2026, 14:4697no change
23 Aug 2026, 14:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.