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Mount Sindoro🌄

Mount Sindoro🌄

A Roblox experience owned by INDONESIA EXPEDITION STUDIO 2.0.

AdventureENmountain climbingobstacle courseadventure

Mount Sindoro🌄 is an adventure experience created on 2025-05-07. It has recorded 5,100,760 lifetime visits and 4,486 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. The description highlights mountain exploration, jungle settings, and obstacle challenges.

Description (written by the developer; not a statement by this register)

🌋 MOUNT SINDORO - Legendary Mountain Adventure! 🌄 Welcome to Mount Sindoro, a beautiful mountain that holds thousands of mysteries and challenges! Get ready to explore the dense jungle, extreme obstacles, and reach amazing peaks! 🔦 Do you dare face: 🌪️ Extreme and steep trails? 🐾 The mysterious creature that guards the mountain? 🎮 Play now and become a legend of Mount Sindoro!

Last updated by the developer 30 Jul 2026, 16:02 UTC.

0
playing (measured 11 Aug 2026, 13:22 UTC)
5,100,760
lifetime visits
68%
liked (1,042 👍 / 488 👎)
4,474
favourites (0.9 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 1000
1,000 R$
Donasi 100
100 R$
Donasi 50
50 R$
Donasi 10
10 R$
Donasi 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sindoro Mountain2,774,299 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3768no change
13 Oct 2026, 01:3668no change
3 Oct 2026, 01:3568no change
23 Sept 2026, 01:3468no change
3 Sept 2026, 01:3268no change
24 Aug 2026, 01:2368no change
14 Aug 2026, 01:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.