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City BanNa

City BanNa

A Roblox experience owned by Gn Studios ∞.

RoleplayENThailandRoleplayLife Simulation

City BanNa is a roleplay experience created on 2025-05-07. The game currently has 294 players online. It has accumulated 7,227,796 lifetime visits and 8,881 favorites. The title holds a 90% like percentage. The experience focuses on rural Thailand settings, job selection, and community interaction.

Description (written by the developer; not a statement by this register)

Welcome to City BanNa! Live in rural Thailand! 💼 Choose a job, get paid, buy a car, build a house, and explore the map 🗣️ Talk and role play with others in the friendly Thai community (👍 Like & ⭐ Like if you enjoy the game!)

Last updated by the developer 10 Aug 2026, 21:46 UTC.

2
playing (measured 21 Aug 2026, 20:54 UTC)
7,281,984
lifetime visits
90%
liked (2,779 👍 / 307 👎)
10,475
favourites (1.4 per 1k visits)
7 May 2025
created (per Roblox)

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Live players over time

Growth

2804110 August 2026 — 80 players21 August 2026 — 2 players10 August 202621 August 2026
2 measurements spanning 11 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:542-78
10 Aug 2026, 16:4580first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Scale
50 R$
Size Potion🦵
39 R$
Punch👊
29 R$
Carry👶
19 R$
Ragdoll(Press R)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to City Banna! · welcome2,242,613 · 60.2% win
Let's go Thai Donate! · other37,714 · 2.4% win
Met The Creator · welcome988 · 0.00% win
67 Particle · other283 · 0.00% win
67 Emote · other282 · 0.00% win
67 Car · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:5290no change
12 Oct 2026, 22:5190no change
2 Oct 2026, 22:5190no change
22 Sept 2026, 22:5090no change
12 Sept 2026, 22:4990no change
2 Sept 2026, 22:4890no change
23 Aug 2026, 22:4790no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 22:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.