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[BACK 🎉] Smack Everyone Tower 🤚

[BACK 🎉] Smack Everyone Tower 🤚

A Roblox experience owned by 타워 게임즈!.

ObbyENtrolltower defensemultiplayer

Smack Everyone Tower is an obby experience created on May 7, 2025. The game has accumulated 9,503,113 lifetime visits and 44,411 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The description identifies it as a unique experience made from scratch.

Description (written by the developer; not a statement by this register)

Welcome to Smack everyone tower ( Troll Players Tower ) 🤚 Can you get to the top without dying to the other players or the trolls! Owner: https://www.roblox.com/users/51230315/profile Group: https://www.roblox.com/communities/35962973 Note: This game is an entirely unique experience made from scratch

Last updated by the developer 5 Jul 2025, 13:04 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
9,503,113
lifetime visits
95%
liked (44,494 👍 / 2,238 👎)
44,402
favourites (4.7 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,299 R$
Glitch Smack [OP]
879 R$
Rainbow Carpet 🌈
649 R$
Rainbow Smack 🌈
399 R$
Ghost Invisible 👻
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,191,958 · 0.00% win
You Beat Zap Obby! · progression249,318 · 0.00% win
You finished the tower! · progression125,353 · 0.00% win
You Beat Tongue Obby! · progression69,884 · 0.00% win
You beat the Banana Obby! · progression33,238 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3795no change
13 Aug 2026, 20:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.