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[BACK πŸŽ‰] Smack Everyone Tower 🀚

[BACK πŸŽ‰] Smack Everyone Tower 🀚

A Roblox experience owned by νƒ€μ›Œ κ²Œμž„μ¦ˆ!.

ObbyENtrolltower defensemultiplayer

Smack Everyone Tower is an obby experience created on May 7, 2025. The game has accumulated 9,503,113 lifetime visits and 44,411 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The description identifies it as a unique experience made from scratch.

Description (written by the developer; not a statement by this register)

Welcome to Smack everyone tower ( Troll Players Tower ) 🀚 Can you get to the top without dying to the other players or the trolls! Owner: https://www.roblox.com/users/51230315/profile Group: https://www.roblox.com/communities/35962973 Note: This game is an entirely unique experience made from scratch

Last updated by the developer 5 Jul 2025, 13:04 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
9,503,113
lifetime visits
95%
liked (44,449 πŸ‘ / 2,234 πŸ‘Ž)
44,351
favourites (4.7 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
1,299 R$
Glitch Smack [OP]
879 R$
Rainbow Carpet 🌈
649 R$
Rainbow Smack 🌈
399 R$
Ghost Invisible πŸ‘»
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome5,191,964 Β· 0.00% win
You Beat Zap Obby! Β· progression249,318 Β· 0.00% win
You finished the tower! Β· progression125,353 Β· 0.00% win
You Beat Tongue Obby! Β· progression69,884 Β· 0.00% win
You beat the Banana Obby! Β· progression33,238 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 β€” 95 % liked23 August 2026 β€” 95 % liked2 September 2026 β€” 95 % liked2 October 2026 β€” 95 % liked12 October 2026 β€” 95 % liked22 October 2026 β€” 95 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:4895no change
12 Oct 2026, 20:4795no change
2 Oct 2026, 20:4695no change
2 Sept 2026, 20:3795no change
23 Aug 2026, 20:3795no change
13 Aug 2026, 20:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.