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Brainrot Horror Maze [100 Players]

Brainrot Horror Maze [100 Players]

A Roblox experience owned by Mission Of Future.

HorrorENhorrormazebrainrot

Brainrot Horror Maze [100 Players] is a horror experience created on 2025-05-07. It has recorded 1,470,335 lifetime visits and 3,252 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description indicates players navigate five maze stages to avoid monsters and earn coins.

Description (written by the developer; not a statement by this register)

Try to escape from the Brainrot Maze and solve all its secrets! You need to go through 5 unique stages of the maze and avoid all the monsters.! 🧭 Unlock the Map and help friends find the right way! 💰 Earn coins to complete the maze faster! 💀 Try to get to the end!

Last updated by the developer 4 Apr 2026, 17:02 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
1,470,335
lifetime visits
76%
liked (856 👍 / 274 👎)
3,246
favourites (2.2 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Morphs
449 R$
GodMode
349 R$
Udin Din Dun
249 R$
Ballerina Cappuccina
249 R$
Labubu
249 R$
Tung Tung Sahur
249 R$
Tralalero Tralala
249 R$
Brr Brr Patapim
249 R$
Jetpack
249 R$
VIP Map
199 R$
Speed Boost
199 R$
Freeze Gun
199 R$
Mega Punch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Meme Hell · welcome1,074,832 · 50.0% win
Beat 1 floor · progression217,124 · 0.00% win
Beat 2 floor · progression77,315 · 0.00% win
Beat 3 floor · progression23,035 · 0.00% win
Beat 4 floor · progression15,365 · 0.00% win
Beat 5 floor · progression12,117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked13 October 2026 — 76 % liked14 August 202613 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:0476no change
13 Sept 2026, 14:4676no change
3 Sept 2026, 14:4576no change
14 Aug 2026, 12:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.