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(BATDM) Bendy And The Door Machine (Beta 2.0)

(BATDM) Bendy And The Door Machine (Beta 2.0)

A Roblox experience owned by JMST Studios.

HorrorENhorrorinspired by DoorsBendy and the Ink Machine

Description (written by the developer; not a statement by this register)

“The studio is waiting.” Bendy And The Door Machine | L (Beta 1.0) After years away, Henry Stein returns to the old Joey Drew Studios after receiving a mysterious letter. But what he finds is not just an abandoned studio. Endless corridors, doors that hide dangers, and a constant presence that seems to watch his every move. In this game inspired by the style of Doors, each door is a new challenge, where you will need to react quickly, explore carefully, and survive the unknown. The old Ink Machine is still active… and the drawings are no longer just drawings. 🚪 Advance through doors and face the unexpected 🕯️ Explore a dark environment full of secrets 👁️ Survive unique and unpredictable entities How far can you get before the studio consumes you? This game is like Doors, but, with differences and with Bendy Style.

Last updated by the developer 14 Aug 2026, 23:23 UTC.

0
playing (measured 15 Aug 2026, 00:33 UTC)
2,384
lifetime visits
71%
liked (12 👍 / 5 👎)
39
favourites (16.4 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome866 · 0.00% win
So This is the Ink Machine? · other89 · 0.00% win
The Real Ink Machine! · other80 · 0.00% win
1 Death · other59 · 0.00% win
10 Deaths4 · 0.00% win
50 Deaths1 · 0.00% win
100 Deaths1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.