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Throw Stuff On People for Coins

Throw Stuff On People for Coins

A Roblox experience owned by We Love Throwing.

Sandbox & buildingENphysicsdestructionsandbox

Description (written by the developer; not a statement by this register)

⚠️ Throw stuff on people for coins⚠️ 💥 Drop stuff! 🪙 Get Coins! ♻️ Drop again! ⚠️ The game is still in development and in beta. You may encounter bugs while playing this fun game filled with tnt destruction, explosions, and cool mechanics and physics! Make sure to 👍 like the game, 🌟favorite the game, and follow @ReposedDev and @SpongyTuesday for more updates!

Last updated by the developer 6 Dec 2025, 09:48 UTC.

0
playing (measured 11 Aug 2026, 12:06 UTC)
92,300
lifetime visits
87%
liked (129 👍 / 19 👎)
10,781
favourites (116.8 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Items
1,299 R$
Infinite Items
288 R$
Toy Skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome74,414 · 0.00% win
You finished the tutorial! · welcome45,875 · 0.00% win
You reach 10 height! · progression1,940 · 0.00% win
You reached 20 height! · progression757 · 0.00% win
Green/Cash Tower Unlocked! · progression661 · 0.00% win
Gold Tower Unlocked! · progression260 · 0.00% win
Toy Tower Unlocked · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.