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an arvarage rooms fangame [SUPER UPDATE]

an arvarage rooms fangame [SUPER UPDATE]

A Roblox experience owned by bliper presents.

HorrorENhorrorrooms fangamesurvival

Description (written by the developer; not a statement by this register)

play this game!! ------------------------------ travel throught the rooms, but whatever you do, dont let THEM catch you. -- UPDATE OF RN -- im not gonna list allat lol -- PREV UPDATE -- added camera bobbing rain at the lobby babies!! checkpoint machine is back sprinting has now a thingy and a color (red & blue) pictures is now added removed A-245's dialogue flashlight's color changed prob more things but i forgot

Last updated by the developer 14 May 2026, 15:02 UTC.

0
playing (measured 13 Aug 2026, 15:33 UTC)
1,730
lifetime visits
83%
liked (5 👍 / 1 👎)
14
favourites (8.1 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

entity detector
40 R$
gummy flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to eternal chaos · welcome437 · 0.00% win
hey! cool music man! · other234 · 0.00% win
multiple faces? · other73 · 0.00% win
oh hey! still nice music! · other71 · 0.00% win
hey! i saw you! · other46 · 0.00% win
happiness? · other42 · 0.00% win
what the.. · progression3 · 0.00% win
infernal · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.