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[COMP] Assassin Sandbox

[COMP] Assassin Sandbox

A Roblox experience owned by awesomesauce creations.

Social & hangoutENAssassinLast Player StandingItem Trading

Description (written by the developer; not a statement by this register)

⚔️Welcome to Assassin Sandbox!⚔️ Please remember to 👍 & ⭐️ as it really supports this experience! Eliminate your target but beware your Assassin! Become the last player standing in this Experience! Purchase & Trade Items, Participate in Multitudes of Different Game modes and much more! Remember to Play Original Assassin by prisman & Show Support! https://www.roblox.com/games/379614936/Assassin! Game Credits: Maps by SirDoomKnight, Plutonem, MakkieMon, Oloff, Skeledonut & strastra Knife Models by TiredWizard, IDontHaveAUse, Rlka, ereshkigai Tags: Assassin Assassin Project Assassin Xtreme Assassin Royale Assassin

Last updated by the developer 13 Jul 2025, 03:28 UTC.

0
playing (measured 14 Aug 2026, 12:24 UTC)
9,911
lifetime visits
60%
liked (27 👍 / 18 👎)
19
favourites (1.9 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Knife
235 R$
Skip Unboxing
65 R$
VIP
65 R$
Clans
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome829 · 0.00% win
Top 25 · other27 · 0.00% win
Top 5 · other18 · 0.00% win
Top 1 · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.