Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Knockback Battles! 🥊

Knockback Battles! 🥊

A Roblox experience owned by Knockback Community.

Fighting & PvPENslap battlescombatcustomization

Knockback Battles! 🥊 is a fighting-pvp Roblox experience created on 2025-05-08. The game currently has 23 players online. It has accumulated 17,726,380 lifetime visits, 35,170 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

💥Hit players off the island! 🔥 Unlock new weapons and abilities! 🥊 Hit players off the island again! ✨Customise your Hit Effect & Skin! Leave a Like👍 + Favorite⭐ if you enjoy! 👊 Thanks for playing! Inspired by Slap Battles

Last updated by the developer 29 Aug 2025, 11:09 UTC.

23
playing (measured 10 Aug 2026, 14:45 UTC)
17,726,380
lifetime visits
96%
liked (71,858 👍 / 2,696 👎)
35,644
favourites (2.0 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4537first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Fists
999 R$
Invincibility
799 R$
VIP
499 R$
Lucky
449 R$
Bonus Gems
349 R$
Airstrike
349 R$
x2 Hits
279 R$
Starter Bundle
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Troll · other1,618,639 · 12.1% win
Find the Buttons · collection202,071 · 2.6% win
Secret Code · secret140,208 · 3.9% win
The Chosen One67,352 · 1.6% win
Hall of Fame · other711 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4596no change
12 Oct 2026, 17:3896no change
2 Oct 2026, 17:3796no change
22 Sept 2026, 17:3696no change
12 Sept 2026, 17:3396no change
2 Sept 2026, 17:3296no change
23 Aug 2026, 17:1596no change
13 Aug 2026, 17:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.