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cattle [v0.34 test]

cattle [v0.34 test]

A Roblox experience owned by witchhunting.

Social & hangoutENparty gameretro aestheticsocial simulation

Description (written by the developer; not a statement by this register)

[CANCELLED] NOTICE: ROBLOX BROKE SOME THINGS INGAME AND THE SHEEP NOW DONT TURN CORRECTLY welcome to CATTLE, a spiritual place between hell and heaven where sheep are forced to CATTLE forever. socialize, do dumb stuff, and most importantly.. CATTLE. this is a party game featuring the aesthetic of old 2007-2015 games. you can still play it alone though with bots. (enable them at the ghost at spawn, if you're the server leader) everything made by @unventuring unless specified otherwise.

Last updated by the developer 8 Jul 2026, 14:18 UTC.

0
playing (measured 16 Aug 2026, 03:20 UTC)
1,031
lifetime visits
92%
liked (24 👍 / 2 👎)
50
favourites (48.5 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

v.i.s
350 R$
2x beanzz
250 R$
revenge seeker
70 R$
lifeform analyzer
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

this cattle is crazy! · welcome415 · 0.00% win
the craziest cattle · progression123 · 0.00% win
spider people · other35 · 0.00% win
twilight night · other30 · 0.00% win
believe in the void cross · secret26 · 0.00% win
why me · other26 · 0.00% win
friendship is magic · collection25 · 0.00% win
professional vengeance · other25 · 0.00% win
pacifist · progression25 · 0.00% win
lucky little sheep · collection20 · 0.00% win
clankerfest · progression20 · 0.00% win
endless nightmare · progression18 · 0.00% win
worst feature EVER · progression14 · 0.00% win
smartie · other14 · 0.00% win
1969 · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9219 August 2026 — 92 % liked9 October 2026 — 92 % liked19 August 20269 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 06:5192no change
19 Aug 2026, 20:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.