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[ HUGE UPDATE SOON ] Doors Floor 2 Dam Seek

[ HUGE UPDATE SOON ] Doors Floor 2 Dam Seek

A Roblox experience owned by Giggle's Group.

HorrorENhorrorroblox doorssequel

[ HUGE UPDATE SOON ] Doors Floor 2 Dam Seek is a horror experience created on 2025-05-08. It currently has 18 players and 1,254,310 lifetime visits. The game holds 1,091 favorites and a 46% like percentage. The description notes the game is from Doors and uses LSPLASH assets.

Description (written by the developer; not a statement by this register)

HUGE UPD SOON THIS GAME IS FROM DOORS AND USES LSPLASH ASSETS

Last updated by the developer 2 Jul 2026, 00:52 UTC.

18
playing (measured 10 Aug 2026, 20:31 UTC)
1,254,310
lifetime visits
51%
liked (442 👍 / 429 👎)
2,887
favourites (2.3 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:317first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome · welcome467,588 · 100.0% win
Welcome Back · welcome81,074 · 80.0% win
Buddy System · social0 · 0.00% win
Seek No Mercy · other0 · 0.00% win
See You Soon · other0 · 0.00% win
Down The Drain · other0 · 0.00% win
Group Member · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

465148.514 August 2026 — 46 % liked24 August 2026 — 46 % liked3 September 2026 — 46 % liked13 September 2026 — 49 % liked23 September 2026 — 50 % liked3 October 2026 — 50 % liked13 October 2026 — 50 % liked23 October 2026 — 51 % liked2 November 2026 — 51 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:3051no change
23 Oct 2026, 16:2351+1
13 Oct 2026, 16:2250no change
3 Oct 2026, 16:2250no change
23 Sept 2026, 16:2150+1
13 Sept 2026, 16:0049+3
3 Sept 2026, 15:5246no change
24 Aug 2026, 13:5146no change
14 Aug 2026, 13:5146first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.