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Jump Higher Every Second

Jump Higher Every Second

A Roblox experience owned by Visual Velocity Productions.

ObbyENincrementaltowerjump power

Description (written by the developer; not a statement by this register)

👍 New Update at 500 Likes! 🏆 Welcome to Jump Higher Every Second! ⭐ Gain +1 Jump Power Every Second! Reach the top of the tower to earn Wins! 💾 Your progress is saved automatically. Make sure to Favorite so you can come back later! ✅ Join the group, Like the game, and Favorite it to receive a FREE 🚀 +1 Jump Boost! 🎁 Premium Player Perks: 🚀 +2 Jump Boost ⚡️ +5 Speed Boost 😊 Thanks for playing and supporting the game! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second

Last updated by the developer 10 May 2025, 17:15 UTC.

0
playing (measured 19 Aug 2026, 23:38 UTC)
8,903
lifetime visits
99%
liked (92 👍 / 1 👎)
693
favourites (77.8 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
548 R$
Grapple Hook
443 R$
Hoverboard
298 R$
+4 Pet Equip
284 R$
x2 Wins
248 R$
Jetpack
247 R$
Golden Boombox
143 R$
Speed Coil
127 R$
Gravity Coil
127 R$
+10 Pet Inventory
98 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,830 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.