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💥WW2 Tower Defense 💣 [Early Access 1.4💥]

💥WW2 Tower Defense 💣 [Early Access 1.4💥]

A Roblox experience owned by KrazyKlubStudios.

Tower defenseENWorld War IITower DefenseEarly Access

Description (written by the developer; not a statement by this register)

💥Welcome to WWTD!!💥 A World War based Tower defense game with various towers, mechanics, and historically accurate weapons!! ⚠️The game is currently unfinished and unstable. we cannot guarantee you won't have extreme difficulties playing. This will be fixed when the game enters its first completely public stages. ⚠️ 🛻Play by entering transport trucks with up to 5 people!! 🔫Unlock towers by earning coins with towers ranging from Basic all the way to Godly!! 🔥Win matches and become the best on the battlefield!! 🎮 (Currently) Available on Desktop, Tablets, and Phones!! 💗 Like and Join the group for an exclusive reward!! (Coming Soon) 🚫 WARNING: Cheaters will be banned and given no second chances. 👨‍💻Main Credits: LTkrazy for Maps, Animations, Gui, Lobby, And Game Design. Da Chicken for Maps, Animations, Gui, Lobby, Towers, and Game Design. Pretzl for Towers And Enemies. 💪Other Credits: Jeffthekiller for Summon Area Platform KKthecrazyone for Settings UI and Balancing

Last updated by the developer 10 Aug 2026, 17:03 UTC.

0
playing (measured 10 Aug 2026, 23:17 UTC)
2,086
lifetime visits
100%
liked (21 👍 / 0 👎)
82
favourites (39.3 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
299 R$
2x Gems
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summoned First Unit!! · progression51 · 0.00% win
Welcome To WWTD!!! · welcome33 · 0.00% win
Beat Easy Mode? · progression28 · 0.00% win
Beat Medium Mode! · progression25 · 0.00% win
Beat Hard Mode!! · progression20 · 0.00% win
Unlocked Secret Map #1!! · secret17 · 0.00% win
Bread · secret7 · 0.00% win
Beat Nightmare Mode?! · progression7 · 0.00% win
M45 Quadmount Summoned!! · other6 · 0.00% win
USS Iowa Summoned!! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked17 September 2026 — 100 % liked28 September 2026 — 100 % liked18 August 202628 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 04:03100no change
17 Sept 2026, 21:21100no change
18 Aug 2026, 20:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.