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[UPDATE] RUIN TOWER

[UPDATE] RUIN TOWER

A Roblox experience owned by WESTSIDE's Community.

ObbyIDobstacle courseparkourclimbing

RUIN TOWER is an obby experience created on 2025-05-08. It has accumulated 2,845,649 lifetime visits and 1,045 favorites. The current like percentage is 57, with zero players currently active.

Description (written by the developer; not a statement by this register)

Selamat datang di RUIN TOWER! Siap-siap menanjak di menara yang tampaknya mau jatuh kapan saja! Tapi jangan khawatir, semakin tinggi kamu naik, semakin seru! Hati-hati dengan setiap langkah, karena menara ini penuh rintangan dan kejutannya. Jadi, ayo coba bertahan—semakin naik, semakin menantang! Siap menaklukkan RUIN TOWER? Let’s go!

Last updated by the developer 18 Apr 2026, 13:22 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
2,845,649
lifetime visits
57%
liked (207 👍 / 157 👎)
1,045
favourites (0.4 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
99 R$
Flying Carpet
19 R$
Speed Coil
19 R$
Slap Gear
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,579,512 · 0.00% win
Finish! · progression36,402 · 0.00% win
Congrats! · other5,091 · 0.00% win
UPDATE BADGE! · other3,954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.