ʚɞ | Beezone
A Roblox experience owned by Illud Alvum.
RoleplayENcompetitivefairplayanti-exploit
Description (written by the developer; not a statement by this register)
Buzz Buzz🐝🐝🐝 🐝 Dualcap Fairzone 🐝 Static Numbers 🐝 No CW listed exploiters are allowed to play 🐝 No mercs are allowed to play 🐝 250+ ms or spiking will be substituted from the game 🐝 Glitching/Frogging is not allowed 🐝 No AAing 🐝 Clips must be sent before teaming out/kicking 🐝 If we believe someone is suspicious, we reserve the right to remove them from the game 🐝 Users who have large accessories covering the player model will be charred to another player model. Press "B" to enable Spectate Credits: Building: w1vvo, soulvestor Scripting+UI: faithnnnn, 7tihad, soulvestor
Last updated by the developer 9 Apr 2026, 04:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 22:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.