Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
Build Every 30 Seconds ๐Ÿ•‘

Build Every 30 Seconds ๐Ÿ•‘

A Roblox experience owned by VELVETTE STUDIOS.

Sandbox & buildingENblock buildingreal-time multiplayersandbox

Description (written by the developer; not a statement by this register)

Build every 30 seconds in a global real-time world! ๐Ÿ”จ๐ŸŒ ๐Ÿ•’ Every 30 seconds you receive a coin to place or destroy a block. ๐Ÿ—บ๏ธ The map is global and shared: everything you do appears on all servers in real time. ๐Ÿ’พ Your constructions are saved: leave your mark forever! โญ Level up and earn more blocks per second. ๐Ÿ’™ Play with friends and get exclusive perks. ๐ŸŽจ Paint the world with your favorite color. ๐Ÿšจ Only rule: Everything must be appropriate for the Roblox community. ๐Ÿ‘‰ Collaborate, compete, or build solo and be part of the biggest global Roblox project!

Last updated by the developer 22 Jul 2026, 00:06 UTC.

0
playing (measured 12 Aug 2026, 03:49 UTC)
28,749
lifetime visits
89%
liked (312 ๐Ÿ‘ / 39 ๐Ÿ‘Ž)
179
favourites (6.2 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Doble de Monedas
320 R$
Rainbow Brush
299 R$
Convertir Infinitos Diamantes
199 R$
Tiempo Cero
199 R$
รngel de la Guarda
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Triumph ยท progression1 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8916 August 2026 โ€” 89 % liked26 August 2026 โ€” 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 88โ€“90 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:5289no change
16 Aug 2026, 04:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.