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A Roblox experience owned by n3cro studios.

Description (written by the developer; not a statement by this register)

this game is now available for only community members. Playing this game will lead to perm-ban in TR:S.

Last updated by the developer 8 Aug 2026, 00:05 UTC.

1
playing (measured 12 Aug 2026, 02:45 UTC)
84,338
lifetime visits
64%
liked (310 👍 / 176 👎)
499
favourites (5.9 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[⌛] Omori-Suit [❤️]
3,999 R$
[LIMITED] Lucky Block
1,999 R$
Jackpot Lotto
1,599 R$
[👻] - Pandora's Box
1,499 R$
[⌛] Crescendo - The Soul Stealer
899 R$
Golden Ticket
849 R$
[⌛] Nova-Iv Armor
800 R$
Taunt!
699 R$
Professional Scrapper
699 R$
Lightning Executor
399 R$
V.I.P
199 R$
RailGun
149 R$
StarterPack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,062 · 27.9% win
Neko · other2,346 · 0.00% win
Blood Hour · other1,387 · 0.00% win
Freezing Ice · other1,157 · 9.3% win
DOOM · other946 · 0.00% win
Summer Event · other807 · 55.8% win
Auron H4ur · other795 · 0.00% win
Tutorial · welcome577 · 0.00% win
The Forestwalker · other478 · 0.00% win
100 KILLS · progression408 · 0.00% win
All Seeing Eye · other338 · 0.00% win
Chaos Mode · other310 · 0.00% win
Impostor · other299 · 0.00% win
Blue Moon · other286 · 0.00% win
AMARGEDDON · other256 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:5164no change
15 Aug 2026, 12:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.