Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
q

q

A Roblox experience owned by n3cro studios.

OtherEN

Description (written by the developer; not a statement by this register)

this game is now available for only community members. Playing this game will lead to perm-ban in TR:S.

Last updated by the developer 8 Aug 2026, 00:05 UTC.

1
playing (measured 12 Aug 2026, 02:45 UTC)
84,338
lifetime visits
64%
liked (316 👍 / 178 👎)
513
favourites (6.1 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Box Of Wisdom
2,399 R$
Jackpot Lotto
1,899 R$
🎃 Hallowboomer 🕯️ [LIMITED TIME]
1,799 R$
Golden Ticket
849 R$
Taunt!
429 R$
Professional Scrapper
399 R$
Lightning Executor
399 R$
V.I.P
199 R$
RailGun
149 R$
Corrupted Stun Stick
79 R$
StarterPack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,212 · 0.00% win
Neko · other2,355 · 0.00% win
Blood Hour · other1,419 · 0.00% win
Freezing Ice · other1,184 · 0.00% win
DOOM · other960 · 9.8% win
Summer Event · other960 · 0.00% win
Auron H4ur · other800 · 0.00% win
Tutorial · welcome605 · 0.00% win
The Forestwalker · other536 · 0.00% win
100 KILLS · progression426 · 0.00% win
All Seeing Eye · other351 · 0.00% win
Chaos Mode · other342 · 0.00% win
Impostor · other315 · 0.00% win
Blue Moon · other309 · 0.00% win
AMARGEDDON · other273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked4 September 2026 — 64 % liked14 September 2026 — 64 % liked24 September 2026 — 64 % liked4 October 2026 — 64 % liked24 October 2026 — 64 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5364no change
4 Oct 2026, 17:5264no change
24 Sept 2026, 17:5164no change
14 Sept 2026, 14:2064no change
4 Sept 2026, 14:1964no change
25 Aug 2026, 12:5164no change
15 Aug 2026, 12:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.