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[UPD 1] Your Journey

[UPD 1] Your Journey

A Roblox experience owned by Your Journey.

OtherENtext-basedincrementalidle

Your Journey is a discontinued text-based incremental idle story adventure in the other genre. Created on May 8, 2025, it recorded 1,638,341 lifetime visits and 38,368 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game draws inspiration from titles such as Paths to Immortality and Divinity: Original Sin II.

Description (written by the developer; not a statement by this register)

Text-based Incremental Idle Story Adventure currently discontinued. New game can be found here: https://www.roblox.com/games/95685983065612/Magic-Divinity Heavily inspired by Paths to Immortality (Roblox), Your Chronicle (Steam), Divinity: Original Sin II (Steam) and Theory of Magic (Browser).

Last updated by the developer 11 Jan 2026, 19:16 UTC.

0
playing (measured 10 Aug 2026, 23:00 UTC)
1,638,341
lifetime visits
85%
liked (11,343 👍 / 2,000 👎)
38,259
favourites (23.4 per 1k visits)
8 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Luck
299 R$
Supporter
299 R$
2x Stamina
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression15,531 · 100.0% win
Level 20 · progression1,628 · 0.00% win
Level 30 · progression73 · 0.00% win
Level 50 · progression1 · 0.00% win
Level 40 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5085no change
24 Aug 2026, 11:3085no change
14 Aug 2026, 11:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.