🌊 Navy Tycoon
A Roblox experience owned by Mega Studiosᅠ.
TycoonENnaval warfareteam-based combatoffline earnings
Navy Tycoon is a tycoon experience created on 2025-05-08. It has accumulated 24,883,899 lifetime visits and 322,747 favorites. Currently, 376 users are playing. The game holds a 91% like percentage. It supports Mobile, PC, and Console devices.
Description (written by the developer; not a statement by this register)
🌟 New Nelson-class battleship is here! Welcome to Navy Tycoon, Roblox's largest naval warfare tycoon ever made! Build your harbor, grow you fleet, and dominate the seas in teams of 5. Don't miss out the volcano 🌋 event every 30 minutes. The winner gets a free ELITE, LEGACY or IRONCLAD chest! 💥Massive multi-player battles 🏭 400+ tycoon purchases 🛠️ 300+ weapons and vehicles ⏳Earn cash offline 🎮 Full controller support Tags: Navy, Military, Battle, Ship, Plane, Tank, Aircraft Carrier, Submarine Devices: Mobile, PC, Console
Last updated by the developer 31 Oct 2026, 03:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 14:50 | 408 | +44 |
| 31 Oct 2026, 13:50 | 364 | +23 |
| 31 Oct 2026, 12:50 | 341 | -2 |
| 31 Oct 2026, 11:50 | 343 | +6 |
| 31 Oct 2026, 10:50 | 337 | +11 |
| 31 Oct 2026, 09:50 | 326 | +27 |
| 31 Oct 2026, 08:50 | 299 | +30 |
| 31 Oct 2026, 07:50 | 269 | +7 |
| 31 Oct 2026, 06:50 | 262 | +36 |
| 31 Oct 2026, 05:50 | 226 | -44 |
| 31 Oct 2026, 04:50 | 270 | -47 |
| 31 Oct 2026, 03:50 | 317 | -9 |
| 31 Oct 2026, 02:50 | 326 | -28 |
| 31 Oct 2026, 01:50 | 354 | -7 |
| 31 Oct 2026, 00:50 | 361 | +35 |
| 30 Oct 2026, 23:50 | 326 | +40 |
| 30 Oct 2026, 22:50 | 286 | +28 |
| 30 Oct 2026, 21:50 | 258 | -31 |
| 30 Oct 2026, 20:50 | 289 | +16 |
| 30 Oct 2026, 19:50 | 273 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Oct 2026, 14:50 | 91 | no change |
| 31 Oct 2026, 13:50 | 91 | no change |
| 31 Oct 2026, 12:50 | 91 | no change |
| 31 Oct 2026, 11:50 | 91 | no change |
| 31 Oct 2026, 10:50 | 91 | no change |
| 31 Oct 2026, 09:50 | 91 | no change |
| 31 Oct 2026, 08:50 | 91 | no change |
| 31 Oct 2026, 07:50 | 91 | no change |
| 31 Oct 2026, 06:50 | 91 | no change |
| 31 Oct 2026, 05:50 | 91 | no change |
| 31 Oct 2026, 04:50 | 91 | no change |
| 31 Oct 2026, 03:50 | 91 | no change |
| 31 Oct 2026, 02:50 | 91 | no change |
| 31 Oct 2026, 01:50 | 91 | no change |
| 31 Oct 2026, 00:50 | 91 | no change |
| 30 Oct 2026, 23:50 | 91 | no change |
| 30 Oct 2026, 22:50 | 91 | no change |
| 30 Oct 2026, 21:50 | 91 | no change |
| 30 Oct 2026, 20:50 | 91 | no change |
| 30 Oct 2026, 19:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.