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[IASSR] DLHO

[IASSR] DLHO

A Roblox experience owned by dogeXdev studios.

Tower defenseRUtower defensepvp combatbrainrot meme

Description (written by the developer; not a statement by this register)

Не позволяй ему оофнуть! [DLHO] 🎶 Поздравляем новичков! ⚔ Соревнуйтесь с друзьями в режиме PVP! 🥊 Получите новый рекорд в бесконечном режиме! 🕹 Попробуйте хардкор-режим! 👍 Поставь лайк, если мы сделали хорошую игру 📢 Обновления каждую неделю Теги: нубы, нуб, защита, pvp, сражения, мечи, меч, защита нуба, вырастить сад, вырастить сад, оборона башни, тд, защита башни, гонки, машина, разрушения, брейнрот, игра, миссии, обби, оборона , защита башни, башня, рагдолл, вырастить сад, вырастить сад, ragdoll, brainrot, паркур Теги: новички, нович, мозги, мозги, украсть мозги, вырастить сад, сад, обби, машина, сломать, карты, защита башни, защита, защитить новичка, защитники-новички

Last updated by the developer 11 Aug 2026, 09:32 UTC.

0
playing (measured 19 Aug 2026, 01:47 UTC)
2,172
lifetime visits
76%
liked (13 👍 / 4 👎)
4
favourites (1.8 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WORK
300 R$
Start kit
99 R$
VIP
25 R$
Lazer+
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome38 · 0.00% win
Survival mode · progression8 · 0.00% win
Hardcore triumph! · progression1 · 0.00% win
Crashcore! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.