Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE] Destroy A Car!

[UPDATE] Destroy A Car!

A Roblox experience owned by alphagamess.

SimulatorENphysics simulationdestructionvehicle physics

Created in 2025, [UPDATE] Destroy A Car! is a simulator experience on Roblox with over 33.4 million lifetime visits. It records 1,320 playing now, a like rating of 93%, 139,380 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Destroy a Car! 💥🚗 Throw your car off a mountain, launch it straight into a giant grinder, or test your nerves on wild, risky ramps! 👍 Like the game for more often updates! ⬆️ Latest Update: - New exclusive Bouncing Car

Last updated by the developer 31 Oct 2026, 17:16 UTC.

949
playing (measured 31 Oct 2026, 17:50 UTC)
36,591,627
lifetime visits
93%
liked (54,310 👍 / 4,142 👎)
147,506
favourites (4.0 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4282,2011,314.594910 October 202631 October 2026
500 measurements spanning 21 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 162–2,467 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 17:50949+25
31 Oct 2026, 16:50924-51
31 Oct 2026, 15:50975-14
31 Oct 2026, 14:50989-90
31 Oct 2026, 13:501,079+44
31 Oct 2026, 12:501,035+81
31 Oct 2026, 11:50954+24
31 Oct 2026, 10:50930+101
31 Oct 2026, 09:50829+50
31 Oct 2026, 08:50779+13
31 Oct 2026, 07:50766+100
31 Oct 2026, 06:50666+39
31 Oct 2026, 05:50627-16
31 Oct 2026, 04:50643-58
31 Oct 2026, 03:50701-95
31 Oct 2026, 02:50796-50
31 Oct 2026, 01:50846-36
31 Oct 2026, 00:50882+249
30 Oct 2026, 23:50633-16
30 Oct 2026, 22:50649first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supercar Pack 🏎️
999 R$
Armored Vehicle Pack 💀
999 R$
Tumbler Mobile
399 R$
Trackline M5 ⭐
249 R$
Color Customization 🎨
149 R$
Radio 🎵
149 R$
Sakura RX 🌸
149 R$
Double XP ⬆️
89 R$
StarterPack 🏁
49 R$
Speed Coil 💨
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wait, haven't you just... · other806,679 · 4.7% win
What the *BUMP* was that?! · other45,172 · 0.40% win
Day one tester 🥇 · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.521 August 202631 October 2026
1703 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1703
Measured (UTC)% likedChange
31 Oct 2026, 17:5093no change
31 Oct 2026, 16:5093no change
31 Oct 2026, 15:5093no change
31 Oct 2026, 14:5093no change
31 Oct 2026, 13:5093no change
31 Oct 2026, 12:5093no change
31 Oct 2026, 11:5093no change
31 Oct 2026, 10:5093no change
31 Oct 2026, 09:5093no change
31 Oct 2026, 08:5093no change
31 Oct 2026, 07:5093no change
31 Oct 2026, 06:5093no change
31 Oct 2026, 05:5093no change
31 Oct 2026, 04:5093no change
31 Oct 2026, 03:5093no change
31 Oct 2026, 02:5093no change
31 Oct 2026, 01:5093no change
31 Oct 2026, 00:5093no change
30 Oct 2026, 23:5093no change
30 Oct 2026, 22:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.