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DDMT [REVAMP PT1]

DDMT [REVAMP PT1]

A Roblox experience owned by David's Dumb Movement Testing.

MinigamesENmovement mechanicstesting/experimentalPC-focused

Description (written by the developer; not a statement by this register)

david dumb movement testing unorthodox movement testing max(ish) graphic recommended for full experience PC is heavily recommended (i'm too stupid to script mobile stuff) ^ console still works with some buttons i guess, but idk the keybinds ------------------------------------------------------------------------------------- [MOBILE IS NOT RECOMMENDED, AS I DO NOT LIKE SCRIPTING THOSE BUTTONS FOR THE ROLL/SLIDE.] [I MIGHT MAKE A NEW SUB-PLACE FOR MOBILE PLAYERS.]

Last updated by the developer 30 Jul 2026, 11:11 UTC.

0
playing (measured 20 Aug 2026, 05:34 UTC)
215
lifetime visits
100%
liked (10 👍 / 0 👎)
4
favourites (18.6 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's TV TIME! · other11 · 0.00% win
Zone 1 Completed · progression10 · 0.00% win
climbing without reason · other6 · 0.00% win
STUPID HORSE!!11! · other5 · 0.00% win
Electrocuted · other4 · 0.00% win
david · other1 · 0.00% win
stairs · other0 · 0.00% win
tangerine · other0 · 0.00% win
hello · welcome0 · 0.00% win
tweaking · other0 · 0.00% win
ashington · other0 · 0.00% win
onwards my noble steed · other0 · 0.00% win
IS THIS A JOKE?? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.