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Spray it!

Spray it!

A Roblox experience owned by Djirtou's Studio.

Sandbox & buildingENgraffiticreativesocial

Description (written by the developer; not a statement by this register)

🎨 Welcome to Spray it! Step into a world of color where the streets are your canvas and the only limit is your imagination. Grab your spray can, team up with friends, and transform every wall into a masterpiece! 🖌️ 💡 Create, explore, and express yourself freely! ✨ Leave your mark with custom graffiti 👥 Paint with friends or go solo 🌆 Cover the city in your own unique style 🔔 Don't forget: ✔️ Respect the Roblox community guidelines – stay fun and respectful! ✔️ Join our Roblox group for exclusive tools and updates! ✔️ Want to showcase your best art? Share it on our community server! ⚠️ Rules & Moderation Any behavior that violates Roblox’s Terms of Service – including inappropriate drawings or exploits – will lead to action. Let’s keep the experience positive and creative for everyone!

Last updated by the developer 28 May 2026, 18:42 UTC.

0
playing (measured 12 Aug 2026, 19:46 UTC)
156,282
lifetime visits
67%
liked (36 👍 / 18 👎)
8,320
favourites (53.2 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Paint
399 R$
Climb Anywhere!
299 R$
100 Layers
169 R$
Bigger Spray
159 R$
Reflective Paint
144 R$
Personal Area
144 R$
Neon Paints
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome111,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.