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🚨[REBIRTH👼] [BETA]Prison Brawl Simulator🚨

🚨[REBIRTH👼] [BETA]Prison Brawl Simulator🚨

A Roblox experience owned by Steak Roll Games.

Fighting & PvPENprisonbrawlersimulator

Description (written by the developer; not a statement by this register)

🚨 NEW UPDATE 🚨 👼REBIRTH 💪NEW Lvl 100+ Zone 💎 DIAMOND Weight 👊 MORE Punching Bags 🏆🏆 🤺Rebirth Guardians🤺 🔥 Welcome to Prison Brawl Simulator! 🔥 Become an inmate, and fight your way to be the toughest, biggest, baddest inmate ever to be stumbled upon, and secure your place among The Mighty Four.🏆 Awesome updates and games are coming soon, Follow us on Twitter for up to date information! @ChangerRhythm @CrownRB @JoblessCdr Join our group to know right when we upload future updates, events and EARN exclusive in-game REWARDS: https://www.roblox.com/groups/group.aspx?gid=4290255 📛 You'll receive UNIQUE Follower EMOTES & TRAIL 📛 ⚠️ Please let us know any issue or bug report you encounter!⚠️

Last updated by the developer 2 Sept 2018, 21:06 UTC.

0
playing (measured 13 Aug 2026, 00:01 UTC)
21,559
lifetime visits
63%
liked (97 👍 / 56 👎)
304
favourites (14.1 per 1k visits)
10 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V I P
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[BETA] Player · welcome8,392 · 0.00% win
Tough Brawler · other2,381 · 0.00% win
Played With The Devs! · social248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.