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Skill Rush 🧟⚔️🧟

Skill Rush 🧟⚔️🧟

A Roblox experience owned by Star Command S4.

AdventureENzombie survivalaction combatboss fighting

Description (written by the developer; not a statement by this register)

🎮 SKILL RUSH – Skill Showdown Begins! ⚡ Created by: S4THEOporPLAYER64 💥 Welcome to Skill Rush, the game where only true Epic Slayers survive! You start in the main lobby and make your choice: ⚔️ Battle Area – Fight against zombies, defeat powerful bosses, and prove your strength! 🧪 Training Area – Train with swords, test crazy powers, and improve your skills! 🏆 Master both modes, level up, and become a legend on the battlefield! 💡 Frequent updates, intense battles, and guaranteed fun! 🛡️ Get ready, train hard, fight strong. This is your Skill Rush. 🔘Buttons: " Q " = Dash " 1,2,3... " = Inventory

Last updated by the developer 8 Jun 2025, 19:26 UTC.

0
playing (measured 30 Aug 2026, 17:05 UTC)
601
lifetime visits
86%
liked (12 👍 / 2 👎)
5
favourites (8.3 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admins sword ( OP )
100 R$
ADMIN COMMANDS
50 R$
2x HP
30 R$
V.i.P
25 R$
Subspace gun ( Inf Damage )
20 R$
3X speed ⚡
10 R$
Brazil Glove!🦕
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ⚔️ · welcome98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.530 August 2026 — 85 % liked30 September 2026 — 86 % liked30 August 202630 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 10:3186+1
30 Aug 2026, 23:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.