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Enemy Tower

Enemy Tower

A Roblox experience owned by Tower Playground.

ObbyENtower climbingobstacle coursecute aesthetic

Enemy Tower is an obby experience created on 2025-05-09. It has accumulated 2,847,325 lifetime visits and 271,117 favorites. The title holds a 94% like percentage. Currently, zero users are playing the game. The description highlights climbing challenges and obstacles within the tower structure.

Description (written by the developer; not a statement by this register)

🖐️ WELCOME TO Enemy Tower! 👋 Are you ready to climb to the top? 💪 HOW TO PLAY: 🎯 Scale the tower and reach new heights! 🌀 Overcome exciting and tricky challenges! 😈 Watch out for trolls—they’ll try to stop you! ✨ Easy to pick up, fun, and totally cute! ✅ FOLLOW: https://www.roblox.com/users/818661052/profile ✅ JOIN: https://www.roblox.com/communities/14696301/Tower-Playground#!/about “Inspired by your favorite tower games, but with a slap of fun!” ✅

Last updated by the developer 6 Jun 2026, 21:10 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
2,847,325
lifetime visits
94%
liked (6,663 👍 / 394 👎)
271,114
favourites (95.2 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
6,767 R$
Giant ✋
699 R$
Fly 🌈
399 R$
Slap 🌈
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,662,297 · 0.00% win
Congratulations! · other296,263 · 0.00% win
Troller · other234,125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.