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Meditate.

Meditate.

A Roblox experience owned by The Meditation Game.

TycoonENmeditationidleprogression

Meditate. is a tycoon experience created on 2025-05-10. It has recorded 1,564,077 lifetime visits and 10,116 favorites. The current player count is zero. The experience holds a 92% like percentage. Players meditate to gain awareness, plant insights, and harvest wisdom within the game mechanics.

Description (written by the developer; not a statement by this register)

👁️ Who Can Meditate the Longest? 👁️ Meditate to increase awareness, unlock events, and grow powerful wisdom. Collect insights, build your sanctuary, and show off your progress! [How to Play] • Meditate to get awareness • Equip the Insight you want to plant • Click on your platform to plant insight • Once fully grown, harvest your wisdom and progress! 👁️ Remember to stay meditating!

Last updated by the developer 22 Jun 2025, 04:42 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
1,564,077
lifetime visits
92%
liked (15,606 👍 / 1,393 👎)
10,114
favourites (6.5 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Restock [Permanent]
299 R$
Double Awareness [Permanent]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,081,474 · 85.7% win
100,000 Awareness · other948 · 0.00% win
1,000,000 Awareness · other372 · 0.00% win
100 Presence · other103 · 0.00% win
10,000,000 Awareness · other97 · 0.00% win
100,000,000 Awareness · other24 · 0.00% win
1,000 Presence · other2 · 0.00% win
1,000,000,000 Awareness · progression1 · 0.00% win
10,000 Presence · other0 · 0.00% win
100,000 Presence · other0 · 0.00% win
1,000,000 Presence · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:1692no change
24 Aug 2026, 11:5192no change
14 Aug 2026, 11:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.