Bowling Brawl
A Roblox experience owned by Bowling Brawl Development.
MinigamesENrandomizersillyitem asylum inspired
Description (written by the developer; not a statement by this register)
inspired by Item Asylum A randomizer game that prioritizes silliness over seriousness, does it get any better than this? Building: Teddybearmario, RocketTimer, NightShadowBoss Scripting: Teddybearmario, RocketTimer Modeling: RocketTimer Animating: RocketTimer, Teddybearmario Testing: Nanoflare578, Owaxs861 note: this game was made with pc in mind, mobile at the moment is quite buggy Credits: Tomepot AWP music by Aden Mayo and Vinkuja Azure Mines Pickaxe by Berezaa Murasama music by AbstractAnoosh CSS Knife music by Aden Mayo Roukanken music by ZUN Firebrand music by Vendy DRD Venomshank music by campyfire da capo music by Aden Mayo black knife music by Toby Fox pm24 scrap shotgun and pm90 model and texture by poopmadness Dystopian Toledo model and texture by Vunves (check out his ugc its pretty cool!) Background music comes from Aden Mayo, AloneWolf_011, exedious, CookieScript, chronocopes, c h point, project moon, the Azumanga Daioh OST and also me (RocketTimer)!
Last updated by the developer 9 Aug 2026, 09:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Sept 2026, 18:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.