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CLIMB FOR ADMIN!!

CLIMB FOR ADMIN!!

A Roblox experience owned by Bablada Society YT.

ObbyENobstacle courseskill challengeadmin rank reward

Description (written by the developer; not a statement by this register)

🪜 CLIMB FOR ADMIN 💀 You want admin? Nah bro, you gotta climb for it. Like… literally. A giant ladder. All the way up. No checkpoints. No mercy. Just pain. 🎯 Reach the top = ADMIN RANK 💬 Use commands. Flex on noobs. Ban your friends (politely). 😔 Fall off? Start over, loser. 🧠 Skill issue? Maybe. 🗣️ Motivation? Admin. That’s it. 📈 Features: One (1) cursedly long ladder Two ranks: LOSER and ADMIN 100% fair. 1000% fun (just kidding… kinda) Permanent admin if you make it to the top 😎 🚨 Warning: This game may cause rage, regret, and an unhealthy obsession with ladders. Get climbing, or stay powerless forever

Last updated by the developer 19 Jul 2025, 07:21 UTC.

0
playing (measured 20 Aug 2026, 15:53 UTC)
193
lifetime visits
100%
liked (9 👍 / 0 👎)
9
favourites (46.6 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP ADMIN!
399 R$
SKIP TO END!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome27 · 0.00% win
WINNER! · progression23 · 0.00% win
MEDIUM! · other6 · 0.00% win
EASY! · progression5 · 0.00% win
HARD! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.