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❄️WINTER EVENT Part 2!🎄 Arena X

❄️WINTER EVENT Part 2!🎄 Arena X

A Roblox experience owned by Scrumptious Studio.

Fighting & PvPENpvpwinter eventarena

❄️WINTER EVENT Part 2!🎄 Arena X is a fighting-pvp experience created on 2018-08-08. The game has accumulated 3,719,065 lifetime visits and holds 51,687 favorites. Currently, one user is playing. The experience maintains an 81% like percentage. Players engage in PvP mechanics to collect items and challenge specific entities within the terrain.

Description (written by the developer; not a statement by this register)

❄️EVENT❄️ Collect 100 snow on the terrain pvp map to challenge Sinistix on the snow island! 🎄EVENT🎄 Collect presents that spawn on terrain and classic pvp to unlock the event beast Grinchler! Hold "r" to run - If you have negative cash/level gems/pvp coins use codes "FIXPVPCOINS" "FIXCASH" Updates: (4/21/19) - Delivabunny has been added into the game as an Easter event! Collect 35 eggs in the classic PvP map to unlock him!

Last updated by the developer 14 Jul 2021, 19:48 UTC.

1
playing (measured 10 Aug 2026, 15:01 UTC)
3,719,065
lifetime visits
81%
liked (11,009 👍 / 2,596 👎)
51,682
favourites (13.9 per 1k visits)
8 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(SALE!)Charbot Skin Pack
200 R$
(SALE) Lvl 150 Cap
200 R$
(SALE!)Charbot
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Arena X! · welcome645,623 · 0.00% win
Beta Tester · other285,166 · 0.00% win
You met the creator! · social1,351 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0181no change
14 Aug 2026, 04:0081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.