Terrible Mouse Roleplay (VR)
A Roblox experience owned by Kermit's Group Studio's.
RoleplayENTerrible Mouse IPHospital RoleplayVR Support
Terrible Mouse Roleplay (VR) is a roleplay experience created on 2025-05-10. The game currently has 81 players and 4,162,117 lifetime visits. It holds 10,996 favorites and an 85% like percentage. The experience is based on the Terrible Mouse universe and features updates with new episodes.
Description (written by the developer; not a statement by this register)
Original game "Terrible Mouse RP (IN BETA) (VR!)" was deleted, so it's got back with release. An RP game, that based on the "Terrible Mouse" universe. Game is updating with new episodes, so there gonna be more updates. Credit of the "Terrible Mouse" universe - Gutiannn Assets for game made by Kermit's Group Studio's, ToolBox, Roblox Catalog. Scripts for game made by Kermit's Group Studio's. Music for game was taken from ToolBox. Tags - tmrp, terrible, terrible mouse, terriblemouse, rp, roleplay, terrible mouse roleplay, terrible mouse rp, mouse, lorna, lornamouse, game, hospital, hospitalrp, doctor, cutecritters, cute, rat, furry, cool, game, online, terriblemouserp Tags RUS - террибл маус террибл маус рп ужасная мышь рп мышь ролеплэй ролеплей онлайн игра доктор тмрп доктор больницарп крыса фурри игра онлайн
Last updated by the developer 10 Aug 2026, 06:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:03 | 47 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.