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[🎂] I was forsakened last night

[🎂] I was forsakened last night

A Roblox experience owned by Beta!Beta!Beta!Beta!.

RoleplayENmoddedadmin cheatsovershadowed

I was forsakened last night is a roleplay experience created on 2025-05-10. It has accumulated 1,250,212 lifetime visits and 3,679 favorites. The current player count is zero. The experience holds a 60% like percentage. It features modified game mechanics and admin access characters.

Description (written by the developer; not a statement by this register)

We Highly Recommend Playing Forsaken First. Welcome to the Modded Realm Where You Modified Spectre's Code And You Have All Access Of Admin Characters and Custom Characters. Some Of The Characters Are Overpowered So, You are Officially "Totally Cooked" Credits to the forsaken devs for some Assets! Imperfectnore for Remorse,Doomspire,,WHEN THE BELLS GRIEVE, and etc! (i forgot some creators who made some LMS here) ------------------------------------------------------ Dear Forsaken dev Team. We'll Try our best to Change Every Game You Guys Own. If you guys Want To Remove Else here. Don't DMCA us. You Could Contact Me.

Last updated by the developer 12 May 2026, 12:24 UTC.

0
playing (measured 12 Aug 2026, 03:07 UTC)
1,250,212
lifetime visits
60%
liked (835 👍 / 551 👎)
3,679
favourites (2.9 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

totally cooked · other337,566 · 0.00% win
500K VISITS · other74,924 · 0.00% win
meet game maker · welcome16,829 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3160no change
14 Aug 2026, 13:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.