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Isabelle [HORROR]

Isabelle [HORROR]

A Roblox experience owned by Nousho Games.

HorrorENhorrormysterymultiplayer

Isabelle [HORROR] is a horror experience created on 2025-05-10. It supports up to four players. The title has recorded 5,244,066 lifetime visits and 60,914 favorites. Currently, 15 users are playing. The game holds a 67 percent like percentage. Controls vary by platform, including PC, mobile, and console options for sprinting and crouching.

Description (written by the developer; not a statement by this register)

A girl disappeared inside Blackwood Highschool. No clues. No witnesses. Just silence. They closed the school, locked the doors, tried to forget. Now, you’re here to uncover the truth... but the halls aren’t empty. 🤝 The game can be played with up to 4 players, so invite your friends! 🕹️ CONTROLS: 💻 PC: Sprint (Left Shift) Crouch (C) 📱 Phone: Sprint (Sprint Button) Crouch (Crouch Button) 🎮 Console: Sprint (L1) Crouch (B) LIKE 👍 + FAVORITE ⭐ the game for more CHAPTERS!

Last updated by the developer 15 Jul 2026, 17:07 UTC.

15
playing (measured 10 Aug 2026, 14:20 UTC)
5,244,066
lifetime visits
67%
liked (2,329 👍 / 1,153 👎)
61,123
favourites (11.7 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2015first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
169 R$
Starter Pack
149 R$
Dragon Flashlight
129 R$
Gun
129 R$
*OP* Wooden Hammer
129 R$
Gun Flashlight
99 R$
Jumpscare Everyone
99 R$
Better Flashlight
89 R$
Golden Flashlight
59 R$
Faster Movement
59 R$
[TROLL] Banana Peel
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Isabelle! · welcome3,167,211 · 100.0% win
Found All Belongings · collection1,728,760 · 100.0% win
Warped School · progression1,652,929 · 100.0% win
Completed the first Puzzle · progression1,536,030 · 100.0% win
Completed the next Puzzle · progression1,508,234 · 100.0% win
Completed the last Puzzle · progression1,467,117 · 100.0% win
Survived the Chase · progression1,399,779 · 100.0% win
Pulled All Levers · collection699,916 · 55.2% win
Started All Generators · collection491,424 · 34.8% win
Chapter 1 Completed · progression486,207 · 34.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1567no change
14 Aug 2026, 01:0967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.