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Student Tower 1

Student Tower 1

A Roblox experience owned by WorldEnder.

Tower defenseENtower defensestudent themeaddictive gameplay

Student Tower 1 is a tower-defense experience created on 2025-05-10. The game has accumulated 12,764,268 lifetime visits and 929,504 favorites. It holds an 84% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

A student is a tower 1! Returned much more addictive and high quality! Please pay attention!

Last updated by the developer 8 Dec 2025, 19:11 UTC.

0
playing (measured 10 Aug 2026, 15:13 UTC)
12,764,268
lifetime visits
84%
liked (3,052 👍 / 587 👎)
929,489
favourites (72.8 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer (Permanent)
799 R$
Admin 🛠️ (Permanent)
399 R$
Flying Cloud (Permanent)
349 R$
Rocket Launcher (Permanent)
333 R$
Flying Carpet (Permanent)
299 R$
Jet Pack (Permanent)
249 R$
Laser Gun🔫 (Permanent)
199 R$
Slap Hand🖐️ (Permanent)
149 R$
Grapple Hook (Permanent)
129 R$
Super Coil (Permanent)
99 R$
Gravity Coil (Permanent)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome6,983,705 · 100.0% win
Troller😈 · other2,443,121 · 0.00% win
Welcome! · welcome264,801 · 0.00% win
Congratulations! · welcome214,550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5084no change
13 Aug 2026, 18:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.