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+1 Jump Every Second

+1 Jump Every Second

A Roblox experience owned by Visual Velocity Productions.

ObbyENincrementaltowerobby

Description (written by the developer; not a statement by this register)

👍 New Update at 500 Likes! 🏆 Welcome to +1 Jump Every Second! ⭐ Gain +1 Jump Power Every Second! Reach the top of the tower to earn Wins! 💾 Your progress is saved automatically. Make sure to Favorite so you can come back later! ✅ Join the group, Like the game, and Favorite it to receive a FREE 🚀 +1 Jump Boost! 🎁 Premium Player Perks: 🚀 +2 Jump Boost ⚡️ +5 Speed Boost 😊 Thanks for playing and supporting the game! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second

Last updated by the developer 11 May 2025, 21:06 UTC.

0
playing (measured 19 Aug 2026, 23:38 UTC)
5,261
lifetime visits
83%
liked (5 👍 / 1 👎)
709
favourites (134.8 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
548 R$
+8 Pets Equipped
524 R$
Magic Carpet
398 R$
Mega Lucky
248 R$
Grapple Hook
198 R$
x2 Jumps
178 R$
+4 Pets Equipped
174 R$
x2 Wins
148 R$
Triple Hatch
128 R$
+50 Pet Storage
124 R$
Lucky
78 R$
+10 Pet Storage
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.