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Project Deadlight

Project Deadlight

A Roblox experience owned by virus37's Studio.

HorrorENForsaken FangameHorrorCharacter Showcase

Project Deadlight is a horror experience created on 2025-05-10. It currently has 46 players online. The game has accumulated 4,329,497 lifetime visits, 21,758 favorites, and a 71% like percentage. The description identifies it as a Forsaken Fangame featuring fan-made concepts.

Description (written by the developer; not a statement by this register)

Project Deadlight is a Forsaken Fangame that attempts to translate fan-made concepts into real, playable characters. All characters featured in Project Deadlight are created by members of the Forsaken Fanon Wiki or by our own developers. We do not take credit for any pre-existing content created by the Forsaken team. If you own a concept or character featured in Project Deadlight and wish for it to be removed, please contact with our team (Mainly virus37 and TheNamesComplete). This game is more of a passion project than anything else and serves as a love letter to the Forsaken community. Tags: forsaken, Forsaken, Deadlight, Project Deadlight, Forsaken: Project Deadlight, Sandbox

Last updated by the developer 10 Aug 2026, 17:07 UTC.

46
playing (measured 10 Aug 2026, 19:35 UTC)
4,329,497
lifetime visits
70%
liked (5,757 👍 / 2,415 👎)
22,486
favourites (5.2 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3559first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome239,664 · 25.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked2 November 2026 — 70 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0070no change
23 Oct 2026, 02:5370no change
13 Oct 2026, 02:5370-1
3 Oct 2026, 02:5271no change
23 Sept 2026, 02:5271no change
13 Sept 2026, 02:5171no change
3 Sept 2026, 02:5071no change
24 Aug 2026, 02:4971no change
14 Aug 2026, 02:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.