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[FISHING🐟] Infinite Mining Incremental ⛏️

[FISHING🐟] Infinite Mining Incremental ⛏️

A Roblox experience owned by StellarScript.

TycoonENincrementalminingleaderboards

[FISHING🐟] Infinite Mining Incremental ⛏️ is a tycoon experience created on 2025-05-10. The game has accumulated 2,417,539 lifetime visits and 16,634 favorites. Currently, zero users are playing. The title holds an 88% like percentage. The description outlines mechanics including mining blocks, selling for coins, discovering rare ores, unlocking auras, and opening runes for boosts.

Description (written by the developer; not a statement by this register)

⛏️Welcome to Infinite Mining Incremental! Like & favorite the game for more updates! ⛏️Mine Blocks 🤑Sell them for Coins! 🍀Discover rare Ores & Unlock Auras! 🔮Open Runes for boosts! 🔍Discover new features! 🏆Top the Leaderboards! ⭐Group Members get: -{ x1.5 Damage -{ Auto Roll Classes ⭐Premium Users get: -{ x1.25 Coins -{ +1 Rune Bulk ⚠️Join our community server for exclusive codes! ⚠️

Last updated by the developer 8 Aug 2026, 21:21 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
2,417,539
lifetime visits
88%
liked (9,099 👍 / 1,209 👎)
16,618
favourites (6.9 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
479 R$
Rune Clone
479 R$
Stats Master
399 R$
Speedy Geodes
319 R$
VIP
239 R$
x3 RP
199 R$
Lucky
199 R$
Lucky Geodes
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome497,128 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:4988no change
24 Aug 2026, 07:4888no change
14 Aug 2026, 07:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.