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[TUNG TUNG SAHUR] ❤️ Brainrot Roleplay 3D ❤️

[TUNG TUNG SAHUR] ❤️ Brainrot Roleplay 3D ❤️

A Roblox experience owned by lelouch is the goat.

RoleplayENbrainrotroleplayopen world

[TUNG TUNG SAHUR] ❤️ Brainrot Roleplay 3D ❤️ is a roleplay experience created on 2025-05-11. The game has accumulated 5,459,345 lifetime visits and 583,786 favorites. Currently, zero users are playing. The title holds a 53% like percentage. The description highlights customizable characters, an open-world map, and a fighting arena.

Description (written by the developer; not a statement by this register)

ALL YOUR FAVORITE BRAINROT CHARACTERS IN ONE GAME! 🐾💓 CUSTOMIZE YOUR BRAINROT CHARACTER THE WAY YOU WANT 🎨👕 OPEN WORLD BRAINROT MAP FOR YOU TO EXPLORE 👀🔍 FIGHTING ARENA SO YOU CAN CHALLENGE OTHER PEOPLE 👊 LIKE AND FAVORITE FOR MORE UPDATES! 🚀🌈

Last updated by the developer 27 Jul 2025, 11:17 UTC.

0
playing (measured 11 Aug 2026, 05:23 UTC)
5,459,345
lifetime visits
53%
liked (273 👍 / 238 👎)
583,774
favourites (106.9 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Characters!
399 R$
Admin Commands [OP!]
399 R$
Rainbow Carpet
99 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome2,584,393 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5353no change
14 Aug 2026, 00:5153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.