Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD❄️] Dangerous Scooter Riding

[UPD❄️] Dangerous Scooter Riding

A Roblox experience owned by CC And Them.

ObbyENobstacle coursescooterendless runner

[UPD❄️] Dangerous Scooter Riding is an obby experience created on 2025-05-11. It has accumulated 3,104,003 lifetime visits and 6,960 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description highlights updates including World 2 and an Endless World, featuring various scooters and biomes.

Description (written by the developer; not a statement by this register)

❗MAJOR UPDATE + World 2 ❄️ + Endless World 🎲 🛴 Dangerous Scooter Riding Ride tons of different scooters throughout multiple Biomes and reach the end! Earn coins to spend on scooters throughout your journey! ⚠️ Watch out: Big Jumps 🗻 Fierce Desert 🌵 Molten Lava 🔥 Can you make it to the finish line? 🏁 🌎 More Worlds will be added in the future! Join the group for updates! https://www.roblox.com/communities/34898943/CC-And-Them#!/about 👍 Make sure to like and favorite the game!

Last updated by the developer 8 May 2026, 22:39 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
3,104,003
lifetime visits
88%
liked (9,071 👍 / 1,257 👎)
7,075
favourites (2.3 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sun God Scooter
299 R$
Dragon God Scooter
199 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked2 November 2026 — 88 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:4888no change
23 Oct 2026, 05:4788no change
13 Oct 2026, 05:4688no change
3 Oct 2026, 05:4588no change
23 Sept 2026, 05:3888no change
13 Sept 2026, 05:3788no change
3 Sept 2026, 05:3688no change
24 Aug 2026, 05:3588no change
14 Aug 2026, 05:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.