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[👨‍🌾]Grow A Ranch! 🐴

[👨‍🌾]Grow A Ranch! 🐴

A Roblox experience owned by The Ranch Game.

TycoonENfarmingsimulationoffline-earning

Description (written by the developer; not a statement by this register)

👨‍🌾Welcome to Grow a Ranch!👨‍🌾 Build and grow your very own ranch full of animals, fish, and crops, and become the most successful rancher in town! Raise adorable baby animals, grow rare plants, and hatch legendary fish, then sell them for profit or keep them to show off! Everything you grow is yours to customize, collect, and manage, even while you're offline! 💼 Build your very own ranch from the ground up and become the best in town! 🌽Grow crops, raise animals, catch fish, and sell them to become the richest rancher in town! 💙Play with friends for huge perks! ⏰Remember, your ranch literally earns while you are offline⭐

Last updated by the developer 18 Feb 2026, 20:15 UTC.

0
playing (measured 11 Aug 2026, 15:38 UTC)
71,378
lifetime visits
74%
liked (112 👍 / 39 👎)
276
favourites (3.9 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mutation Hunter
399 R$
Faster Shop Restocks
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other54,778 · 0.00% win
C · other54,758 · 0.00% win
N · other54,739 · 0.00% win
A · other54,725 · 0.00% win
R · other54,699 · 0.00% win
Your first apple! · collection17,353 · 0.00% win
Axolotls madness! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.