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Evil Game

Evil Game

A Roblox experience owned by Devs of evils.

RoleplayENasymmetricalteam-basedsurvival

Description (written by the developer; not a statement by this register)

Evil Game is a ROBLOX Asym Game that uses the good team vs evil team format, your main objective in this game is to protect and work with your teammates to survive, every teammate counts. (THIS GAME IS NOT A HORROR GAME AND HAS NEVER PLANNED TO BE ONE) Please note that this game is in its EXTRA early stages as we are still looking for music composers. Bugs are to be expected, if you find any, report them in the community group or server. Inspired by: DoD by Die of Deathians Forsaken by the Forsaken Dev Team Pressure by Urbanshade: Hadal Division The Battle Bricks: Chapter's 3 & 4 Tumore Mode By: Tumore A "Thank You" to...You, the player <3

Last updated by the developer 16 Aug 2026, 05:44 UTC.

0
playing (measured 28 Aug 2026, 14:32 UTC)
716
lifetime visits
83%
liked (5 👍 / 1 👎)
9
favourites (12.6 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Group funding
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Damnation Tester40 · 0.00% win
Arrival40 · 0.00% win
Boiiii!6 · 0.00% win
Unfair 8v12 · 0.00% win
JOLLY game0 · 0.00% win
Till The Angels Cry0 · 0.00% win
Eternal Damnation0 · 0.00% win
Enaruh, hxd bqjuu vnnc cqn mnvxwb.0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.