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[UPD 3] Sushi Slayers 🍣

[UPD 3] Sushi Slayers 🍣

A Roblox experience owned by Overtide Productions.

Fighting & PvPENfightingfood-themedslasher

Description (written by the developer; not a statement by this register)

🍣 You are very hungry! A sushi would be very nice, but u only have rice! Find some fish for your sushi dish?! 🐟 A very simple fighting game, where you are thirsty for some fish. Try stabbing others and get them on ur blade! Gain wasabi every bite! Unlock special katanas to slash harder, stab faster, and serve up chaos! --- Controls --- Slash: > PC: Click > Mobile: Tap > Console: RT Ability: > PC: Q > Mobile: Button > Console: LT Bite: > PC: E > Mobile: Button > Console: B | Circle Shiftlock: > PC: Left Shift > Mobile: Button > Console: Y | Triangle Inspired by Human Kebabs, Ability Wars & Slap Battles 🍣 Sushi or be sushi. 🔥

Last updated by the developer 26 Apr 2026, 21:34 UTC.

0
playing (measured 10 Aug 2026, 23:15 UTC)
118,607
lifetime visits
74%
liked (406 👍 / 141 👎)
3,741
favourites (31.5 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frost Spirit Katana
399 R$
Double Petals
399 R$
VIP
249 R$
Double Wasabi
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I · other68,976 · 0.00% win
H · other68,958 · 0.00% win
S · other68,908 · 0.00% win
S · other68,895 · 0.00% win
U · other68,889 · 0.00% win
First Blood · other46,669 · 0.00% win
Boss Slayer · progression2,973 · 0.00% win
Met a Developer · social1,470 · 0.00% win
Playtime [Playtime Katana] · other455 · 0.00% win
A lot of Thunder [Red Dragon Katana] · collection194 · 0.00% win
Godlike [Killer Katana] · collection150 · 0.00% win
Dragon Slayer [Event] · other91 · 0.00% win
Time Lord [Time Katana] · collection63 · 0.00% win
Teachers Pet [Sensei Stick] · other18 · 0.00% win
100k Wasabi · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 74 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 11:0774no change
4 Sept 2026, 11:0674no change
15 Aug 2026, 09:3174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.