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[EASY] brainrot glass bridge challenge

[EASY] brainrot glass bridge challenge

A Roblox experience owned by best bridge games.

ObbyENItalian brainrot memeGlass bridge mechanicObby/Parkour

[EASY] brainrot glass bridge challenge is an obby experience created on 2025-05-11. It has accumulated 7,326,887 lifetime visits and 803,583 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description mentions Tung Tung Sahur and Cappucino Assassino as elements within the challenge.

Description (written by the developer; not a statement by this register)

Welcome to the Italian brainrot glass bridge! Do you have what it takes to beat Tung Tung Sahur and Cappucino Assassino to get to the end of the glass bridge and reach victory? 🏆 If you enjoy the game please don't forget to -Like 👍 -Favourite ⭐ -Join the group 💡 Premium benefits: 👑 Premium room access, get access to the Flash morph and more! ⌚ Half wait time on the lucky block, cuts down the time from 8 to 4 minutes every single time! ⭐ Get a premium icon above your head so that everyone knows who is premium! Tags: obby, survival, challenge, parkour, jump, money, gold, 1% win, fun, mingle, season 2, season 3, platformer, Sigma Boy, song, gigachad, meme, Tralalero Tralala, Bombardiro Crocodilo, Tung Sahur, Chimpanzini Bananini, Ballerina Cappucina, Bobrito Bandito, Brr Brr patapim, friends, italian brainrot, glass bridge, tower, squid game

Last updated by the developer 18 Dec 2025, 16:00 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
7,326,887
lifetime visits
92%
liked (6,230 👍 / 553 👎)
803,564
favourites (109.7 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ADMIN COMMANDS (OP)
499 R$
Water Sword [KILL PLAYERS]
199 R$
Radio
79 R$
[50% OFF] Fly
19 R$
Speed Coil [OP]
1 R$
Machine Gun [KILL PLAYERS]
1 R$
[50% OFF] Laser Gun
1 R$
Gravity Coil [OP]
1 R$
[90% OFF] Slap
1 R$
VIP ROOM ACCESS [PERMANENT]
1 R$
Sword [KILL PLAYERS]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,577,094 · 54.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3492no change
13 Aug 2026, 22:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.