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Marketing Mayhem [Beta]

Marketing Mayhem [Beta]

A Roblox experience owned by scoot studios incorporated deluxe.

TycoonENbusiness simulationdeception mechanicAI-driven gameplay

Description (written by the developer; not a statement by this register)

Sell basic items to the most gullible customers.. by lying! This old mattress is filled with gold? Yes please! This game runs on AI! Get creative with your pitches.

Last updated by the developer 23 Jan 2026, 16:45 UTC.

0
playing (measured 11 Aug 2026, 19:45 UTC)
5,582
lifetime visits
59%
liked (17 👍 / 12 👎)
18
favourites (3.2 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

59616017 August 2026 — 61 % liked27 August 2026 — 59 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:4659-2
17 Aug 2026, 20:3461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.