Revolver Game (Demo UPD 2)
A Roblox experience owned by Typical_Interactive.
ShooterENFPSRounds-basedVR Support
Description (written by the developer; not a statement by this register)
Revolver game is a rounds based fps, you get only a few bullets in your weapon which you cannot reload until eliminating someone else. When you run out of bullets you will have to jump others with a melee weapon, this makes you voluble. Fight in many different maps with different playstyles and unique mechanics. Have fun playing in these short rounds and one shot eliminations with your trusty revolver. You cannot swap from a ranged weapon to a melee without using your ammo. This game supports all platforms including VR! Demo Upt2: - We make abusive admin! (commands will be slowly released when we make more admin commands). - We have made avatars a consistent sized and forced blocky avatars, we are still using r15 (I am not American so we don't use r15 because of money). - Added landmines to chaotic pillars. (smallish update) --Credits-- Scripter: @Sennycatdragon Builders: @botrucle, @123tinyblox41 Modelers: @botrucle, @123tinyblox41 Others: @facedennisdaily2
Last updated by the developer 13 Aug 2026, 15:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 18:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.